Special Abilities | |||||
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Artifact Tinkerer | |||||
If you spend at least one day tinkering with an artifact in your possession, it functions at one level higher than normal. This applies to all artifacts in your possession, but they retain this bonus only for you. Enabler. Granted from Crafts Unique Objects | |||||
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Combat Prowess | |||||
You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks. Enabler. Granted from Knight | |||||
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Healthy | |||||
Add 1 to the points you regain when you make a recovery roll. Granted from Tough | |||||
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Practiced In Armor | |||||
You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler. Granted from Knight | |||||
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Pool | Cost | T | S | I |
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Quick Work
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I | 3+ | |||
One use of any artifact (or one minute of its continuous function) is increased by one level if you use it within the next minute. If you spend 4 additional Intellect points, the use is increased by two levels if you use it within the next minute. Action.
Granted from Crafts Unique Objects
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Reload
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S | 1 | |||
When using a weapon that normally requires an action to reload, such as a heavy crossbow, you can reload and fire (or fire and reload) in the same action. Enabler.
Granted from Knight
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Successive Attack
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S | 2 | |||
If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this ability with melee attacks and ranged attacks. Enabler.
Granted from Knight
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Swipe
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S | 1 | X | ||
This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered. Action.
Granted from Knight
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Crafter
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T | ||||
You are trained in the crafting of two kinds of items. Enabler.
Granted from Crafts Unique Objects
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Master Identifier
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T | ||||
You are trained in identifying the function of any kind of device. Enabler.
Granted from Crafts Unique Objects
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Trained In Might Defense Actions
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T | ||||
Granted from Tough
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Trained Without Armor
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T | ||||
You are trained in Speed defense tasks when not wearing armor. Enabler.
Granted from Knight
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Heavy Weapons
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Heavy Weapons
Granted from Warrior
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Light Weapons
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Light Weapons
Granted from Warrior
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Medium Weapons
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Medium Weapons
Granted from Warrior
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Dmg | Skill | Pool | Type |
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Punch
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2 | P | M | L |
Mod:0 Cost:Free Skill:Practiced Distance:Immediate
A right jab. Attacks are eased by 1 for Light weapons |
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Light Weapon
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2 | P | S | L |
Mod:0 Cost:Free Skill:Practiced Distance:Immediate
A light weapon of your choice. Granted from Tough. Attacks are eased by 1 for Light weapons |
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Medium Weapon
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4 | P | M | M |
Mod:0 Cost:Free Skill:Practiced Distance:Immediate
A medium weapon of your choice. Granted from Starting Equipment. |
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Light Weapon
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2 | P | S | L |
Mod:0 Cost:Free Skill:Practiced Distance:Immediate
A light weapon of your choice. Granted from Starting Equipment. Attacks are eased by 1 for Light weapons |
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Cyphers | ||
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Blackout | Level: 8 | |
An area within immediate range of the user becomes secure against any effect outside the area that sees, hears, or otherwise senses what occurs inside. To outside observers, the area is a "blur" to any sense applied. Taps, scrying sensors, and other direct surveillance methods are also rendered inoperative within the area for a day. Manifest | ||
Detonation (Web) | Level: 5 | |
Projects a small physical explosive up to a long distance away that explodes in an immediate radius and creates sticky strands of goo. PCs caught in the area must use a Might-based action to get out, with the difficulty determined by the cypher level. NPCs break free if their level is higher than the cypher level. (Rather than strands of sticky goo, some web detonations fill the area with a mass of quick-hardening foam that has the same result.) Manifest | ||
Limit 2 |
Equipment |
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You have an extra light weapon. Granted from Tough. |
Appropriate clothing and two weapons of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment. |
Armor of your choice. Granted from Practiced In Armor. |
Armor 2
Money
0
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