Daistress Beobeill is a Tier 2 Tough Knight who Crafts Unique Objects in a Fantasy world

2
2
0
13
13
0
15
15
1
10
10
1
1d6+5
Special Abilities
Artifact Tinkerer
If you spend at least one day tinkering with an artifact in your possession, it functions at one level higher than normal. This applies to all artifacts in your possession, but they retain this bonus only for you. Enabler. Granted from Crafts Unique Objects
Combat Prowess
You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks. Enabler. Granted from Knight
Healthy
Add 1 to the points you regain when you make a recovery roll. Granted from Tough
Practiced In Armor
You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler. Granted from Knight
Pool Cost T S I
Quick Work
I 3+
Reload
S 1
Successive Attack
S 2
Swipe
S 1 X
Crafter
T
Master Identifier
T
Trained In Might Defense Actions
T
Trained Without Armor
T
Heavy Weapons
Light Weapons
Medium Weapons
Dmg Skill Pool Type
Punch
2 P M L
Light Weapon
2 P S L
Medium Weapon
4 P M M
Light Weapon
2 P S L
Cyphers
Blackout Level: 8
An area within immediate range of the user becomes secure against any effect outside the area that sees, hears, or otherwise senses what occurs inside. To outside observers, the area is a "blur" to any sense applied. Taps, scrying sensors, and other direct surveillance methods are also rendered inoperative within the area for a day. Manifest
Detonation (Web) Level: 5
Projects a small physical explosive up to a long distance away that explodes in an immediate radius and creates sticky strands of goo. PCs caught in the area must use a Might-based action to get out, with the difficulty determined by the cypher level. NPCs break free if their level is higher than the cypher level. (Rather than strands of sticky goo, some web detonations fill the area with a mass of quick-hardening foam that has the same result.) Manifest
Limit 2
Equipment
You have an extra light weapon. Granted from Tough.
Appropriate clothing and two weapons of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment.
Armor of your choice. Granted from Practiced In Armor.
Armor 2
Money
0
A Knight is also known as a Warrior

Knight
You're a good ally to have in a fight. You know how to use weapons and defend yourself. Depending on the genre and setting in question, this might mean wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier of grenades in a savage firefight, or a blaster rifle and powered armor when exploring an alien planet. Warriors are physical, action-oriented people. They're more likely to overcome a challenge using force than by other means, and they often take the most straightforward path toward their goals.

Tough
You're strong and can take a lot of physical punishment. You might have a large frame and a square jaw. Tough characters frequently have visible scars.

Crafts Unique Objects
You're an inventor of strange and useful objects.

Choose how you became involved in the adventure:
- You're acting as a bodyguard for one of the other PCs.
- One of the PCs is your sibling, and you came along to watch out for them.
- You need money because your family is in debt.
- You stepped in to defend one of the PCs when that character was threatened. While talking to them afterward, you heard about the group's task.


You spent time on the streets and were in prison for a while.
Pick one other PC. Something about them interferes with your abilities. When they stand next to you, your focus abilities cost 1 additional point.
Possible player intrusions based on your character type:
Perfect Setup
You're fighting at least three foes and each one is standing in exactly the right spot for you to use a move you trained in long ago, allowing you to attack all three as a single action. Make a separate attack roll for each foe. You remain limited by the amount of Effort you can apply on one action.

Old Friend
A comrade in arms from your past shows up unexpectedly and provides aid in whatever you're doing. They are on a mission of their own and can't stay longer than it takes to help out, chat for a while after, and perhaps share a quick meal.

Weapon Break
Your foe's weapon has a weak spot. In the course of the combat, it quickly becomes damaged and moves two steps down the object damage track.

Resilient
+1 to Armor.
Granted from Tough

Possible GM intrusion from your focus:
The object malfunctions, breaks, or suffers catastrophic or unexpected failure.

Zero Dark Eyes
available from Plays Too Many Games
(Task)
Some people's eyes are degraded by constantly playing games. And maybe that'll happen to you, but not yet. You're still young and instead of degrading, your vision is actually better thanks to all your practice. You can see in very dim light as though it were bright light. You can see in total darkness as if it were very dim light. Enabler. page 200 of Cypher System Rulebook