Daistress Beobeill is a Tough Knight who Crafts Unique Objects in a Fantasy world -------------------------------------------------------------------------------- Might: ______ Pool: 13 Edge: 0 Defense: Trained Speed: ______ Pool: 15 Edge: 1 Defense: Trained Intellect: ______ Pool: 10 Edge: 1 Defense: Practiced Initiative: Practiced Effort: 2 Armor: 2 Experience Points: 0 Recovery Roll: 1d6+5 Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours Damage Track: Hale > Impaired > Debilitated Special Abilities ----------------- Artifact tinkerer If you spend at least one day tinkering with an artifact in your possession, it functions at one level higher than normal. This applies to all artifacts in your possession, but they retain this bonus only for you. Enabler. Combat prowess You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks. Enabler. Healthy Add 1 to the points you regain when you make a recovery roll. Practiced in armor You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler. Skills ------ Quick work (Pool:Intellect, Cost:3+) One use of any artifact (or one minute of its continuous function) is increased by one level if you use it within the next minute. If you spend 4 additional Intellect points, the use is increased by two levels if you use it within the next minute. Action. Reload (Pool:Speed, Cost:1) When using a weapon that normally requires an action to reload, such as a heavy crossbow, you can reload and fire (or fire and reload) in the same action. Enabler. Successive attack (Pool:Speed, Cost:2) If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this ability with melee attacks and ranged attacks. Enabler. Swipe (Pool:Speed, Cost:1, Inability) This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered. Action. Crafter (Trained) You are trained in the crafting of two kinds of items. Enabler. Master identifier (Trained) You are trained in identifying the function of any kind of device. Enabler. Trained in might defense actions (Trained) Trained without armor (Trained) You are trained in Speed defense tasks when not wearing armor. Enabler. Heavy weapons (Practiced) Heavy Weapons Light weapons (Practiced) Light Weapons Medium weapons (Practiced) Medium Weapons Attacks ------- Punch Cost:Free Stat:Might Damage:2 Type:Light Skill:Practiced Distance:Immediate A right jab. Attacks are eased by 1 for Light weapons Light Weapon Cost:Free Stat:Speed Damage:2 Type:Light Skill:Practiced Distance:Immediate A light weapon of your choice. Granted from Tough. Attacks are eased by 1 for Light weapons Medium Weapon Cost:Free Stat:Might Damage:4 Type:Medium Skill:Practiced Distance:Immediate A medium weapon of your choice. Granted from Starting Equipment. Light Weapon Cost:Free Stat:Speed Damage:2 Type:Light Skill:Practiced Distance:Immediate A light weapon of your choice. Granted from Starting Equipment. Attacks are eased by 1 for Light weapons Cyphers ------- Limit: 2 Blackout (Level: 8) An area within immediate range of the user becomes secure against any effect outside the area that sees, hears, or otherwise senses what occurs inside. To outside observers, the area is a "blur" to any sense applied. Taps, scrying sensors, and other direct surveillance methods are also rendered inoperative within the area for a day. Manifest Detonation (Web) (Level: 5) Projects a small physical explosive up to a long distance away that explodes in an immediate radius and creates sticky strands of goo. PCs caught in the area must use a Might-based action to get out, with the difficulty determined by the cypher level. NPCs break free if their level is higher than the cypher level. (Rather than strands of sticky goo, some web detonations fill the area with a mass of quick-hardening foam that has the same result.) Manifest Equipment --------- Money: 0 - You have an extra light weapon. Granted from Tough. - Appropriate clothing and two weapons of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment. - Armor of your choice. Granted from Practiced In Armor. Improvements ------------ Tier: 2 [ ] Increase Capabilities [ ] Move Toward Perfections [ ] Extra Effort [ ] Skill Training Background ---------- A Knight is also known as a Warrior Knight You're a good ally to have in a fight. You know how to use weapons and defend yourself. Depending on the genre and setting in question, this might mean wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier of grenades in a savage firefight, or a blaster rifle and powered armor when exploring an alien planet. Warriors are physical, action-oriented people. They're more likely to overcome a challenge using force than by other means, and they often take the most straightforward path toward their goals. Tough You're strong and can take a lot of physical punishment. You might have a large frame and a square jaw. Tough characters frequently have visible scars. Crafts Unique Objects You're an inventor of strange and useful objects. Choose how you became involved in the adventure: - You're acting as a bodyguard for one of the other PCs. - One of the PCs is your sibling, and you came along to watch out for them. - You need money because your family is in debt. - You stepped in to defend one of the PCs when that character was threatened. While talking to them afterward, you heard about the group's task. Background Connection --------------------- You spent time on the streets and were in prison for a while. Focus Connection ---------------- Pick one other PC. Something about them interferes with your abilities. When they stand next to you, your focus abilities cost 1 additional point. Notes ----- Possible player intrusions based on your character type: Perfect Setup You're fighting at least three foes and each one is standing in exactly the right spot for you to use a move you trained in long ago, allowing you to attack all three as a single action. Make a separate attack roll for each foe. You remain limited by the amount of Effort you can apply on one action. Old Friend A comrade in arms from your past shows up unexpectedly and provides aid in whatever you're doing. They are on a mission of their own and can't stay longer than it takes to help out, chat for a while after, and perhaps share a quick meal. Weapon Break Your foe's weapon has a weak spot. In the course of the combat, it quickly becomes damaged and moves two steps down the object damage track. Resilient +1 to Armor. Granted from Tough Possible GM intrusion from your focus: The object malfunctions, breaks, or suffers catastrophic or unexpected failure. https://app.lostcompanypress.com/account/cypher/characters/eAqgde Last Updated: February 10th, 2024 22:00 App Version: 1.02.12