Lilly McCullough is a Tier 2 Honorable Smith who Works The Back Alleys with a Skills And Knowledge Flavor in a Historical world

2
2
0
12
12
0
14
14
1
14
14
1
1d6+2
Special Abilities
Underworld Contacts
You know many people in a variety of communities who engage in illegal activities. These people are not necessarily your friends and might not be trustworthy, but they recognize you as a peer. You and the GM should work out the details of your underworld contacts. Enabler. Granted from Works The Back Alleys
Pool Cost T S I
Demeanor Of Command
I 2
Impart Ideal
I 3
Interaction Skills
T
Skill With Defense
T
Stealth Skills
T
Trained In Discerning People's True Motives Or Seeing Through Lies
T
Trained In Pleasant Social Interactions
T
Travel Skills
T
Light Weapons
Heavy Weapons
X
Medium Weapons
X
Practiced With Medium Weapons
X+
Dmg Skill Pool Type
Punch
2 P M L
Light Weapon
2 P S L
Cyphers
Perfection Level: 6
The user treats their next action as if they had rolled a natural 20. Subtle
Wing Clip Level: 7
You can activate this cypher a part of attacking a flying creature within long range. If the attack hits, the target falls to the ground, and cannot fly again for a number of rounds equal to the cypher level. Subtle
Limit 2
Equipment
Appropriate clothing and a light weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment.
Armor 0
Money
0
A Smith is also known as a Speaker

Smith
You're good with words and good with people. You talk your way past challenges and out of jams, and you get people to do what you want. Speakers are smart and charismatic. They like people and, more important, they understand them. This helps speakers get others to do what needs to be done.

Honorable
You are trustworthy, fair, and forthright. You try to do what is right, to help others, and to treat them well. Lying and cheating are no way to get ahead-these things are for the weak, the lazy, or the despicable. You probably spend a lot of time thinking about your personal honor, how best to maintain it, and how to defend it if challenged. In combat, you are straightforward and offer quarter to any foe.

You were likely instilled with this sense of honor by a parent or a mentor. Sometimes the distinction between what is and isn't honorable varies with different schools of thought, but in broad strokes, honorable people can agree on most aspects of what honor means.

Works The Back Alleys
You make your way unseen, stealing from the wealthy to achieve your ends.

Choose how you became involved in the adventure:
- The PCs' goals appear to be honorable and commendable.
- You see that what the other PCs are about to do is dangerous, and you'd like to help protect them.
- One of the other PCs invited you, hearing of your trustworthiness.
- You asked politely if you could join the other PCs in their mission.


You are in a close romantic relationship with someone in local politics.
Pick one other PC. You fear that character is jealous of your abilities and worry that it might lead to problems.
Possible player intrusions based on your character type:
Friendly NPC
An NPC you don't know, someone you don't know that well, or someone you know but who hasn't been particularly friendly in the past chooses to help you, though doesn't necessarily explain why. Maybe they'll ask you for a favor in return afterward, depending on how much trouble they go to.

Perfect Suggestion
A follower or other already-friendly NPC suggests a course of action with regard to an urgent question, problem, or obstacle you're facing.

Unexpected Gift
An NPC hands you a physical gift you were not expecting, one that helps put the situation at ease if things seem strained, or provides you with a new insight for understanding the context of the situation if there's something you're failing to understand or grasp.

Stalwart
+2 to your Might Pool.
Granted from Honorable

Possible GM intrusion from your focus:
Thieves are thrown in jail. Powerful enemies are made.

Dazing Attack
(Special Attack)
You hit your foe in just the right spot, dazing them so that tasks they attempt on their next turn are hindered. This attack inflicts normal damage. Action. page 125 of Cypher System Rulebook