Kieth Wehner is a Tier 5 Skeptical Entertainer who Throws With Deadly Accuracy in a Fairytale world

5
5
0
18
18
0
16
16
3
18
18
2
1d6+7
Special Abilities
Adroit Cypher Use
You can bear four cyphers at a time. Enabler. Granted from Entertainer
Everything Is A Weapon
You can take any small object-a coin, a pen, a bottle, a stone, and so on-and throw it with such force and precision that it inflicts damage as a light weapon. Enabler. Granted from Throws With Deadly Accuracy
Precision
You deal 2 additional points of damage with attacks using weapons that you throw. Enabler. Granted from Throws With Deadly Accuracy
Quick Wits
When performing a task that would normally require spending points from your Intellect Pool, you can spend points from your Speed Pool instead. Enabler. Granted from Entertainer
Pool Cost T S I
Accelerate
I 4+
Demeanor Of Command
I 2
Perfect Stranger
I 3
Regeneration
I 6
Speedy Recovery
I 3
Spur Effort
I 5
Suggestion
I 5+
Understanding
I 1
Anecdote
I 2 T
Disincentivize
I 1 X
Foul Aura
I 5+ X
Quick Throw
S 2
Whirlwind Of Throws
S 5 X
Specialized Throwing
S
Careful Aim
T
Interaction Skills
T
Lead By Inquiry
T
Lockpicking
T
Trained In All Actions That Involve Seeing Through A Trick, An Illusion, A Rhetorical Ruse Designed To Evade The Issue, Or A Lie
T
Trained In Identifying
T
Light Weapons
Heavy Weapons
X
Medium Weapons
X
Dmg Skill Pool Type
Punch
2 P M L
Light Weapon
2 P S L
Cyphers
Agate Eye Level: 5
When ground up and added to food or drink, or applied to the skin, renders the user immune to poisons of the cypher level or lower for one hour per cypher level (and ends any such ongoing effects, if any, already in the user's system). In the form of a striped stone that looks like a dragon's eye. Fairy Tale
Snickersnee Level: 6
When attached to a weapon, causes it to grow two to five times its normal size. The weapon inflicts an additional +2 points of damage, but otherwise can be used as if it were a weapon of its original size. In the form of a small jewel, talisman, or bead. Fairy Tale
Limit 4
Equipment
Appropriate clothing and a light weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment.
Armor 0
Money
0
A Entertainer is also known as a Speaker

Entertainer
You're good with words and good with people. You talk your way past challenges and out of jams, and you get people to do what you want. Speakers are smart and charismatic. They like people and, more important, they understand them. This helps speakers get others to do what needs to be done.

Skeptical
You possess a questioning attitude regarding claims that are often taken for granted by others. You're not necessarily a "doubting Thomas" (a skeptic who refuses to believe anything without direct personal experience), but you've often benefited from questioning the statements, opinions, and received knowledge presented to you by others.

Throws With Deadly Accuracy
Everything that leaves your hand goes exactly where you'd like it to go and at the range and speed to make the perfect impact.

Choose how you became involved in the adventure:
- You overheard other PCs holding forth on a topic with an opinion you were quite skeptical about, so you decided to approach the group and ask for proof.
- You were following one of the other PCs because you were suspicious of him, which brought you into the action.
- Your theory about the nonexistence of the supernatural can be invalidated only by your own senses, so you came along.
- You need money to fund your research.


You are in a close romantic relationship with someone in local politics.
Pick one other PC. Long ago, the two of you were on opposite sides of a fight. You won, though you 'cheated' in their eyes (but from your perspective, all's fair in a fight). They may be ready for a rematch, though that's up to them.
Possible player intrusions based on your character type:
Friendly NPC
An NPC you don't know, someone you don't know that well, or someone you know but who hasn't been particularly friendly in the past chooses to help you, though doesn't necessarily explain why. Maybe they'll ask you for a favor in return afterward, depending on how much trouble they go to.

Perfect Suggestion
A follower or other already-friendly NPC suggests a course of action with regard to an urgent question, problem, or obstacle you're facing.

Unexpected Gift
An NPC hands you a physical gift you were not expecting, one that helps put the situation at ease if things seem strained, or provides you with a new insight for understanding the context of the situation if there's something you're failing to understand or grasp.

Insightful
+2 to your Intellect Pool.
Granted from Skeptical

Possible GM intrusion from your focus:
Missed attacks strike the wrong target. Ricochets can be dangerous. Improvised weapons break.

Divine Radiance
available from Channels Divine Blessings
(Special Attack)
Your prayer calls divine radiance from the heavens to punish an unworthy target within long range, inflicting 4 points of damage. If the target is a demon, spirit, or something similar, it also stands in unwilling awe of the divine energy coursing through it and is unable to act on its next turn. Once exposed to this blessing, the target can't be awed by this attack again for several hours. Action. page 130 of Cypher System Rulebook