Johnathon Daniel from Arcturus is a Tier 6 Perceptive Diplomat who Fuses Mind And Machine in a Scifi world

6
6
0
16
16
0
17
17
2
21
21
4
1d6+8
Special Abilities
Enhanced Intellect
You gain 3 points to your Intellect Pool. Enabler. Granted from Fuses Mind And Machine
Expert Cypher Use
You can bear three cyphers at a time. Enabler. Granted from Diplomat
Greater Enhanced Intellect
You gain 6 points to your Intellect Pool. Enabler. Granted from Fuses Mind And Machine
Mind Surge
In addition to your normal recovery rolls each day, you can-at any time between ten-hour rests-recover 1d6 + 6 points to your Intellect Pool. Action. Granted from Fuses Mind And Machine
Practiced In Armor
You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler. Granted from Diplomat
Pool Cost T S I
Accelerate
I 4+
Crowd Control
I 6+
Demeanor Of Command
I 2
Discipline Of Watchfulness
I 7
Fast Talk
I 1
Impart Ideal
I 3
Inspiring Success
I 6
Machine Telepathy
I 3
Network Tap
I 4
Read The Signs
I 4
Regeneration
I 6
See The Future
I 6
Terrifying Presence
I 2+
Understanding
I 1
Blend In
I 4 S
Action Processor
I 4 T
Acting
T
Knowledge Skills
T
Skill With Attacks
T
You Have An Eye For Detail
T
You Know A Little About Everything
T
Your Skill At Making Deductions Can Be Imposing
T
Heightened Skills
T+ S+
Light Weapons
Heavy Weapons
X
Medium Weapons
X
Your Confidence Comes Off As Arrogance To People Who Don't Know You
X
Dmg Skill Pool Type
Light Weapon
2 P S L
Punch
2 P M L
Cyphers
Effort Enhancer (Combat) Level: 6
For the next hour, the user can apply one free level of Effort to any task (including a combat task) without spending points from a Pool. The free level of Effort provided by this cypher does not count toward the maximum amount of Effort a character can normally apply to one task. Once this free level of Effort is used, the effect of the cypher ends. Subtle
Teleporter (Interstellar) Level: 10
User teleports anywhere in the galaxy to a location they have previously visited or seen. They arrive safely with their possessions but cannot take anything else with them. Fantastic
Limit 3
Equipment
Appropriate clothing and a light weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment.
You have a bag of light tools. Granted from Perceptive.
Armor of your choice. Granted from Practiced In Armor.
Armor 1
Money
0
Perceptive
You miss little. You pick out the small details in the world around you and are skilled at making deductions from the information you find. Your talents make you an exceptional sleuth, a formidable scientist, or a talented scout. As adept as you are at finding clues, you have no skill at picking up on social cues. You overlook an offense that your deductions give or how uncomfortable your scrutiny can make the people around you. You tend to dismiss others as being intellectual dwarfs compared to you, which avails you little when you need a favor.

Choose how you became involved in the adventure:
- You overheard the other PCs discussing their mission and volunteered your services.
- One of the PCs asked you to come along, believing that your talents would be invaluable to the mission.
- You believe that the PCs' mission is somehow related to one of your investigations.
- A third party recruited you to follow the PCs and see what they were up to.


Fuses Mind And Machine
Electronic aids implanted in your brain make you a mental powerhouse.

You have an annoying rival who always seems to get in your way or foil your plans.
Pick one other PC. They owe you a significant amount of money.
Possible player intrusions based on your character type:
Friendly NPC
An NPC you don't know, someone you don't know that well, or someone you know but who hasn't been particularly friendly in the past chooses to help you, though doesn't necessarily explain why. Maybe they'll ask you for a favor in return afterward, depending on how much trouble they go to.

Perfect Suggestion
A follower or other already-friendly NPC suggests a course of action with regard to an urgent question, problem, or obstacle you're facing.

Unexpected Gift
An NPC hands you a physical gift you were not expecting, one that helps put the situation at ease if things seem strained, or provides you with a new insight for understanding the context of the situation if there's something you're failing to understand or grasp.

Smart
+2 to your Intellect Pool.
Granted from Perceptive

Possible GM intrusion from your focus:
Machines malfunction and shut down. Powerful machine intelligences can take control of lesser thinking machines. Some people don't trust a person who isn't fully organic.

Duel To The Death
available from Sailed Beneath The Jolly Roger
(Attack Skill and Meta)
Choose a target (a single individual creature that you can see). You are trained in all tasks involving fighting that creature. When you successfully attack that target, you inflict +5 damage, or +7 damage if the creature is engaging someone else instead of you. You can duel only one creature at a time. A duel lasts up to one minute, or until you break it off. Action to initiate. page 132 of Cypher System Rulebook