Loral Daetuvs is a Tier 6 Roach Dealer who Drives Like A Maniac in a Post Apocalyptic world

6
6
0
16
16
2
17
17
4
21
21
2
1d6+10
Special Abilities
Car Surfer
You can stand or move about on a moving vehicle (such as on the hood, on the roof, in the open door well, etc.) with a reasonable expectation of not falling off. Unless the vehicle veers sharply, stops suddenly, or otherwise engages in extreme maneuvers, standing or moving about on a moving vehicle is a routine task for you. If the vehicle engages in extreme maneuvers like those described, any tasks to remain on the vehicle's surface are eased. Enabler. Granted from Drives Like A Maniac
Cling
You can move an immediate distance each round on walls or clinging to the ceiling. Granted from Roach
Discerning Mind
You have +3 Armor against damaging attacks and damaging effects that target your mind and Intellect. Defense rolls you make against attacks that attempt to confuse, persuade, frighten, or otherwise influence you are eased. Enabler. Granted from Dealer
Driving On The Edge
You can make an attack with a light or medium ranged weapon and attempt a driving task as a single action. Enabler. Granted from Drives Like A Maniac
Enhanced Speed
You gain 3 points to your Speed Pool. Enabler. Granted from Drives Like A Maniac
Enhanced Speed Edge
You gain +1 to your Speed Edge. Enabler. Granted from Drives Like A Maniac
Find The Flaw
If an opponent has a straightforward weakness (takes extra damage from fire, can't see out of their left eye, and so on), the GM will tell you what it is. Granted from Sharp Eyed
Glide
You can extend small wings from your carapace that grant an asset in jumping tasks and allow you to fall up to a short distance without taking damage. Granted from Roach
Scuttler
Your Speed Edge increases by 1. Granted from Roach
Sense By Scent
You can sense your environment even in total darkness. Granted from Roach
Something In The Road
When you use a vehicle as a weapon, you inflict 5 additional points of damage. Enabler. Granted from Drives Like A Maniac
Trick Driver
While driving a car, truck, or motorcycle, your Might Edge, Speed Edge, and Intellect Edge increase by 1. When you make a recovery roll while driving, you recover 5 additional points. When you attempt a driving task or an extreme trick-such as jumping a ravine or other vehicle, spinning in the air, landing safely on another vehicle, and so on-the task is eased. Enabler. Granted from Drives Like A Maniac
Pool Cost T S I
Assume Control
I 6+
Erase Memories
I 3
Flee
I 6
Inspire Aggression
I 2
Knowing The Unknown
I 6
Oratory
I 4
Shatter Mind
I 7+
Spin Identity
I 2+
Strategize
I 6
Telling
I 2
Terrifying Presence
I 2+
Disincentivize
I 1 X
Foul Aura
I 5+ X
Feint
S 2
Expert Driver
S
A Particular Sport
T
Driver
T
Interaction Skills
T
Sharp Eyed
T
Stare Them Down
T
Trained In Disguise Tasks
T
Trained In Initiative Actions
T
Trained In Perception Actions
T
Light Weapons
Heavy Weapons
X
Insect Prejudice
X
Medium Weapons
X
Susceptible To Disease And Poison
X
You Mimic A Human, But You Are Not As Fierce
X
Dmg Skill Pool Type
Light Weapon
2 P S L
Punch
2 P M L
Cyphers
Catholicon Level: 3
Cures any disease of the cypher level or lower. Manifest
Poison (Emotion) Level: 3
The victim feels a specific emotion for one hour. Roll a d100 to determine the emotion. (Most poisons are not considered cyphers, except for a very few that are unique.) Rolled a 66. Sadness. All tasks are hindered. Manifest
Limit 2
Equipment
Appropriate clothing and a light weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment.
Armor 4
Money
0
Roach
You are born of a species of evolved insects once called "cockroach," but that is far in the past. Radiation and forced evolution have radically increased your size, shape, and ability to think. Your exoskeleton mimics the shape of a human being, though not perfectly. When you move about human society, shadows and cloaks are your ally if you wish to pass unnoticed. When those of your kind are discovered, it usually goes poorly for someone. You, however, have a wandering spirit and seek to explore the fallen world and find a new way forward.

Choose how you became involved in the adventure:
- The PCs didn't realize what you were when they asked for your help.
- You've managed to hide your roach ancestry so well that everyone thinks you are like them.
- You are the last of your kind.
- You have a secret agenda, and the PCs were gullible enough to let you come along.


Drives Like A Maniac
Whether balancing on two wheels, jumping another vehicle, or driving head-on toward an oncoming enemy car, you don't think about the risks when you're behind the wheel.

You are part of a maligned minority, but you work to bring the injustice of your status to public attention.
Pick one other PC. That character always recognizes you or your handiwork, whether you're in disguise or are long gone when they arrive on the scene.
Possible player intrusions based on your character type:
Friendly NPC
An NPC you don't know, someone you don't know that well, or someone you know but who hasn't been particularly friendly in the past chooses to help you, though doesn't necessarily explain why. Maybe they'll ask you for a favor in return afterward, depending on how much trouble they go to.

Perfect Suggestion
A follower or other already-friendly NPC suggests a course of action with regard to an urgent question, problem, or obstacle you're facing.

Unexpected Gift
An NPC hands you a physical gift you were not expecting, one that helps put the situation at ease if things seem strained, or provides you with a new insight for understanding the context of the situation if there's something you're failing to understand or grasp.

Carapace
+1 to Armor.
Granted from Roach

Possible GM intrusion from your focus:
The engine develops a knock. The bridge on the road ahead is out. The windshield shatters. Someone unexpectedly runs in front of the vehicle.

Mental Projection
available from Sees Beyond and Separates Mind From Body
(Movement)
Your mind fully leaves your body and manifests anywhere you choose within immediate range. Your projected mind can remain apart from your body for up to 24 hours. This effect ends early if your Intellect Pool is reduced to 0 or if your projection touches your resting body. Your disembodied mind is a psychic construct that looks like you, though its frayed edges trail off into nothingness. You control this body as if it were your normal body and can act and move as you normally would with a few exceptions. You can move through solid objects as if you were phased, and you ignore any terrain feature that would impede your movement. Your attacks inflict 3 fewer points of damage (to a minimum of 1) and you take 3 fewer points of damage (to a minimum of 1) from physical attacks, unless they can affect transdimensional or phased beings, in which case you take full damage. Regardless of the source, you take all damage as Intellect damage first. Your mind can travel up to 1 mile (1.5 km) from your body. Each level of additional Effort applied extends the range that you can travel by 1 mile (1.5 km). Your physical body is helpless until this effect ends. You cannot use your physical senses to perceive anything. For example, your body could sustain a significant injury, and you wouldn't know it. Your body cannot take Intellect damage, so if your body takes enough damage to reduce both your Might Pool and your Speed Pool to 0, your mind snaps back to your body, and you are stunned until the end of the next round as you try to reorient yourself to your predicament. Action to initiate. (Mentally projecting characters may attract psychic entities and predators that PCs normally don't have to deal with, run into weather psychic phenomena that risks severing their connection, and possibly even become lost on a different metaphysical plane.) page 161 of Cypher System Rulebook