Vrottiel Dorval is a Tier 3 Doomed Evolved who Moves Like A Cat in a Post Apocalyptic world

3
3
0
13
13
0
24
24
0
19
19
3
1d6+3
Special Abilities
Adaptation
Thanks to a latent mutation, a device implanted in your spine, a ritual performed with dragon's blood, or some other gift, you now remain at a comfortable temperature; never need to worry about dangerous radiation, diseases, or gases; and can always breathe in any environment (even the vacuum of space). Enabler. Granted from Tier 2 Advancement From Evolved
Adroit Cypher Use
You can bear four cyphers at a time. Enabler. Granted from Evolved
Doom
Every other time the GM uses GM intrusion on your character, you cannot refuse it and do not get an XP for it (you still get an XP to award to another player). This is because you are doomed. The universe is a cold, uncaring place, and your efforts are futile at best. Granted from Doomed
Greater Enhanced Speed
You gain 6 points to your Speed Pool. Enabler. Granted from Moves Like A Cat
Safe Fall
You reduce the damage from a fall by 5 points. Enabler. Granted from Moves Like A Cat
Ward
You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor. Enabler. Granted from Evolved
Pool Cost T S I
Cutting Light
I 2
Distortion
I 2
Force Field Barrier
I 3+
Onslaught
I 1
Resonance Field
I 1
Shatter
I 2+
Always On The Lookout For Danger, You Are Trained In Perception Related Tasks
T
Balance
T
Cynical And Expect The Worst
T
Defense Minded, So You Are Trained In Speed Defense Tasks
T
Movement Skills
T
Light Weapons
Heavy Weapons
X
Medium Weapons
X
Dmg Skill Pool Type
Punch
2 P M L
Cyphers
Cypher Amplification Level: 4
You can use this cypher to maximize the level of a manifest cypher in your possession or that of an all (for example, a cypher with a level of 1d6 + 2 would become level 8). If this cypher's level is 5 or higher, you can maximize the level of two cyphers instead. In the form of a battery, booster, or rune—or for a subtle cypher, an enchantment. Subtle, Manifest, Fantastic
Mental Fortress Level: 2
For one hour, you gain +1 to your Intellect Edge, and you gain +2 Armor against mental attacks. Subtle
Taunting Words Level: 6
You call out a particularly cutting insult to a creature. The creature must be able to understand at least one language, but not necessarily the one you are speaking. The creature takes Intellect damage equal to the cypher level (which can't reduce a creature to 0 health), and its attacks against anyone other than you are hindered until it hits you with an attack. Subtle
Limit 5
Equipment
Appropriate clothing, plus two expensive items, two moderately priced items, and up to four inexpensive items of your choice. Granted from Starting Equipment.
Armor 1
Money
0
A Evolved is also known as a Adept

Evolved
You master powers or abilities outside the experience, understanding, and sometimes belief of others. They might be magic, psychic powers, mutant abilities, or just a wide variety of intricate devices, depending on the setting. Adepts are usually thoughtful, intelligent types. They often think carefully before acting and rely heavily on their supernatural abilities. (“Magic” here is a term used very loosely. It's a catch-all for the kinds of wondrous, possibly supernatural things that your character can do that others cannot. It might actually be an expression of technological devices, channeling spirits, mutations, psionics, nanotechnology, or any number of other sources.)

Doomed
You are quite certain that your fate is leading you, inextricably, toward a terrible end. This fate might be yours alone, or you might be dragging along the people closest to you.

Moves Like A Cat
Lithe, flexible, and graceful, you move quickly and smoothly, and never seem to be where danger is.

Choose how you became involved in the adventure:
- You attempted to avoid it, but events seemed to conspire to draw you to where you are.
- Why not? It doesn't matter. You're doomed no matter what you do.
- One of the other PCs saved your life, and now you're repaying that obligation by helping them with the task at hand.
- You suspect that the only hope you have of avoiding your fate might lie on this path.


You trained for a time with a group of influential Evolveds, and they still look upon you with fondness.
Pick one other PC. You recently had a possession go missing, and you're becoming convinced that they took it. Whether or not they did is up to them.
Possible player intrusions based on your character type:
Advantageous Malfunction
A device being used against you malfunctions. It might harm the user or one of their allies for a round, or activate a dramatic and distracting side effect for a few rounds.

Convenient Idea
A flash of insight provides you with a clear answer or suggests a course of action with regard to an urgent question, problem, or obstacle you're facing.

Inexplicably Unbroken
An inactive, ruined, or presumed-destroyed device temporarily activates and performs a useful function relevant to the situation. This is enough to buy you some time for a better solution, alleviate a complication that was interfering with your abilities, or just get you one more use out of a depleted cypher or artifact.

Jumpy
+2 to your Speed Pool.
Granted from Doomed

Possible GM intrusion from your focus:
Even a cat can be clumsy. A jump isn't quite as easy as it looks. An escape move is so overzealous that it sends the character right into harm's way.

Hedge Magic
available from Adept and Magic Flavor
(Environment)
You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can't use Hedge Magic to harm another creature or object. Action. page 149 of Cypher System Rulebook