Ars Koduran is a Tier 6 Swift Mystic who Murders in a Modern Supernatural world

6
6
0
15
15
1
22
22
2
21
21
3
1d6+6
Special Abilities
Better Surprise Attack
If attacking from a hidden vantage, with surprise, or before an opponent has acted, you get an asset on the attack (if you have Surprise Attack, this is in addition to the asset from that ability). On a successful hit with this surprise attack, you inflict 2 additional points of damage (for a total of 4 additional points of damage if you have Surprise Attack). Enabler. Granted from Murders
Damage Dealer
You inflict an additional 3 points of damage with your chosen weapon. Enabler. Granted from Murders
Master Cypher Use
You can bear five cyphers at a time. Enabler. Granted from Mystic
Surprise Attack
If attacking from a hidden vantage, with surprise, or before your opponent has acted, you get an asset on the attack. On a successful hit, you inflict 2 additional points of damage. Enabler. Granted from Murders
Ward
You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor. Enabler. Granted from Mystic
Pool Cost T S I
Awareness
I 3
Distortion
I 2
Energy Protection
I 3+
Far Step
I 2
Matter Cloud
I 5
Mind Reading
I 2
Move Mountains
I 9
Sensor
I 4
Teleportation
I 6+
Invisibility
I 4 S
Murderer
S 8+
Quick Death
S 2
A Particular Style Of Art
T
Assassin Skills
T
Infiltrator
T
Magic Training
T
Trained In Initiative Actions (To Determine Who Goes First In Combat)
T
Trained In Running Actions
T
Light Weapons
Fast But Not Necessarily Graceful
X
Heavy Weapons
X
Medium Weapons
X
Dmg Skill Pool Type
Punch
2 P M L
Cyphers
Analeptic Level: 4
Restores a number of points equal to the cypher's level to the user's Speed Pool. Subtle
Meditation Aid Level: 8
Restores a number of points equal to the cypher's level to the user's Intellect Pool. Subtle
Skill Boost Level: 2
Dramatically but temporarily alters the user's mind and body so they can ease one specific kind of physical action by three steps. Once activated, this boost can be used a number of times equal to the cypher's level, but only within a twenty-four-hour period. The boost takes effect each time the action is performed. For example, a level 3 cypher boosts the first three times that action is attempted. Roll a d100 to determine the action. Rolled a 11. Melee attack. Subtle
Limit 6
Equipment
Three doses of a level 2 blade poison that inflicts 5 points of damage (Murders) Granted from Murders.
Appropriate clothing, plus two expensive items, two moderately priced items, and up to four inexpensive items of your choice. Granted from Starting Equipment.
Armor 1
Money
0
A Mystic is also known as a Adept

Mystic
You master powers or abilities outside the experience, understanding, and sometimes belief of others. They might be magic, psychic powers, mutant abilities, or just a wide variety of intricate devices, depending on the setting. Adepts are usually thoughtful, intelligent types. They often think carefully before acting and rely heavily on their supernatural abilities. (“Magic” here is a term used very loosely. It's a catch-all for the kinds of wondrous, possibly supernatural things that your character can do that others cannot. It might actually be an expression of technological devices, channeling spirits, mutations, psionics, nanotechnology, or any number of other sources.)

Swift
You move quickly, able to sprint in short bursts and work with your hands with dexterity. You're great at crossing distances quickly but not always smoothly. You are likely slim and muscular.

Murders
You're an assassin, whether by trade, by inclination, or because it was that or be killed yourself. (Someone who Murders might have additional equipment, including three doses of a level 2 blade poison that inflicts 5 points of damage.)

Choose how you became involved in the adventure:
- Against your better judgment, you joined the other PCs because you saw that they were in danger.
- One of the other PCs convinced you that joining the group would be in your best interests.
- You're afraid of what might happen if the other PCs fail.
- There is reward involved, and you need the money.


Your mother was a powerful Mystic while she lived, helpful to many locals. They look upon you kindly, but they also expect much from you.
Pick one other PC. That character always recognizes you or your handiwork, whether you're in disguise or are long gone when they arrive on the scene.
Possible player intrusions based on your character type:
Advantageous Malfunction
A device being used against you malfunctions. It might harm the user or one of their allies for a round, or activate a dramatic and distracting side effect for a few rounds.

Convenient Idea
A flash of insight provides you with a clear answer or suggests a course of action with regard to an urgent question, problem, or obstacle you're facing.

Inexplicably Unbroken
An inactive, ruined, or presumed-destroyed device temporarily activates and performs a useful function relevant to the situation. This is enough to buy you some time for a better solution, alleviate a complication that was interfering with your abilities, or just get you one more use out of a depleted cypher or artifact.

Fast
+4 to your Speed Pool.
Granted from Swift

Possible GM intrusion from your focus:
Most people do not react well to a professional killer.

Powerful Rhetoric
(Social and Task)
After engaging a creature in conversation for at least a minute, you can attempt to influence how that creature is perceived, promoting it as a friend, dismissing it as a fool, or denouncing it as an enemy. Your words are so well chosen that even you and it are affected, because your conviction and its doubt are paramount. The accuracy of your assessment isn't important as long as you keep up the rhetoric. From then on (or until you change your rhetoric or the creature offers a convincing defense to those who've heard your label), the friend's social interactions gain an asset, the fool's social interactions are hindered, or the enemy's defenses are hindered. Action to initiate, one minute to complete. page 171 of Cypher System Rulebook