Dr. Reagan Murazik is a Tier 2 Hardy Detective who Solves Mysteries with a Stealth Flavor in a Modern world

2
2
0
16
16
1
14
14
0
12
12
1
1d6+4
Special Abilities
Almost Unstoppable
While you are impaired on the damage track, you function as if you were hale. While you are debilitated, you function as if you were impaired. In other words, you don't suffer the effects of being impaired until you become debilitated, and you never suffer the effects of being debilitated. You still die if all your stat Pools are 0. Granted from Hardy
Curious
You're always curious about your surroundings, even on a subconscious level. Whenever you use Effort to attempt navigation, perception, or initiative tasks in an area that you've only rarely or never visited before, you can apply an additional free level of Effort. Enabler. Granted from Detective
Fast Healer
You halve the time it takes to make a recovery roll (minimum one action). Granted from Hardy
Investigator
To really shine as an investigator, you must engage your mind and body in your deductions. You can spend points from your Might Pool, Speed Pool, or Intellect Pool to apply levels of Effort to any Intellect-based task. Enabler. Granted from Solves Mysteries
Opportunist
You have an asset on any attack roll you make against a creature that has already been attacked at some point during the round and is within immediate range. Enabler. Granted from Stealth Flavor
Ponderous
When you apply Effort when making a Speed roll, you must spend 1 extra point from your Speed Pool. Granted from Hardy
Practiced In Armor
You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler. Granted from Detective
Range Increase
Ranges for you increase by one step. Immediate becomes short, short becomes long, long becomes very long, and very long becomes 1,000 feet (300 m). Enabler. Granted from Detective
Sense Ambush
You are never surprised by an attack. Enabler. Granted from Stealth Flavor
Pool Cost T S I
Eye For Detail
I 2
Surging Confidence
M 1
Danger Sense
S 1
Out Of Harm's Way
T
Sleuth
T
Trained In Might Defense Actions
T
Light Weapons
Medium Weapons
Heavy Weapons
X
Your Big, Strong Body Is Slow To React
X
Dmg Skill Pool Type
Punch
2 P M L
Medium Weapon
4 P M M
Cyphers
Flagrant Provocation Level: 6
You mock or anger a creature, who then focuses its attention on you. For the next minute, the creature is hostile to you if it wasn't already, and attacks only you. Even a previously friendly creature will attack until you are debilitated, though they probably won't kill you. To observers, it may appear that they attacked you unprovoked (the GM can require an additional deception task for this effect). Subtle
Inspirit Ally Level: 2
Choose an ally who can see or hear you. You cheer, encourage, inspire, or approvingly acknowledge them in your own unique way. One task they attempt before the start of your next turn is eased by two steps. Subtle
Limit 2
Equipment
Appropriate clothing and a weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment.
Armor of your choice. Granted from Practiced In Armor.
Armor 1
Money
0
A Detective is also known as a Explorer

Detective
You are a person of action and physical ability, fearlessly facing the unknown. You travel to strange, exotic, and dangerous places, and discover new things. This means you're physical but also probably knowledgeable. Although Explorers can be academics or well studied, they are first and foremost interested in action. They face grave dangers and terrible obstacles as a routine part of life.

Hardy
Your body was built to take abuse. Whether you're pounding down stiff drinks while holding up a bar in your favorite watering hole or trading blows with a thug in a back alley, you keep going, shrugging off hurts and injuries that might slow or incapacitate a lesser person. Neither hunger nor thirst, cut flesh nor broken bone can stop you. You just press on through the pain and continue.

As fit and healthy as you are, the signs of wear show in the myriad scars crisscrossing your body, your thrice-broken nose, your cauliflower ears, and any number of other disfigurements you wear with pride.

Solves Mysteries
You're a master of deduction, using evidence to find the answer.

Choose how you became involved in the adventure:
- The PCs recruited you after learning about your reputation as a survivor.
- You joined the PCs because you want or need the money.
- The PCs offered you a challenge equal to your physical power.
- You believe the only way the PCs will succeed is if you are along to protect them.


When you were young, you were addicted to narcotics, and now you are a recovering addict.
Pick one other PC whose focus intertwines with yours. This odd connection affects them in some way. For example, if the character uses a weapon, your focus ability sometimes improves their attack in some fashion.
Possible player intrusions based on your character type:
Fortuitous Malfunction
A trap or a dangerous device malfunctions before it can affect you.

Serendipitous Landmark
Just when it seems like the path is lost (or you are), a trail marker, a landmark, or simply the way the terrain or corridor bends, rises, or falls away suggests to you the best path forward, at least from this point.

Weak Strain
The poison or disease turns out not to be as debilitating or deadly as it first seemed, and inflicts only half the damage that it would have otherwise.

Mighty
+4 to your Might Pool.
Granted from Hardy

Possible GM intrusion from your focus:
Evidence disappears, red herrings confuse, and witnesses lie. Initial research can be faulty.

Improved Sensor
available from Separates Mind From Body
(Meta)
When you use Sensor, you can place the sensor anywhere you choose within long range. Enabler. page 152 of Cypher System Rulebook