{ "name": "Darval Lakernal", "type": "pc", "img": "https://app.lostcompanypress.com/portrait/Qjqlwe/portrait.png", "prototypeToken": { "actorLink": true, "texture": { "src": "https://app.lostcompanypress.com/token/Qjqlwe/token.png" } }, "system": { "basic": { "descriptor": "Tongue Tied", "type": "Psychic", "focus": "Runs Away", "additionalSentence": "", "tier": 3, "effort": 3, "xp": 0, "advancement": { "stats": false, "effort": false, "edge": false, "skill": false, "other": false } }, "pools": { "might": { "value": 13, "max": 13, "edge": 1 }, "speed": { "value": 26, "max": 26, "edge": 1 }, "intellect": { "value": 16, "max": 16, "edge": 1 }, "additional": { "value": 0, "max": 0, "edge": 0 } }, "combat": { "recoveries": { "roll": "1d6+3" }, "armor": { "ratingTotal": 0 } }, "equipment": { "cypherLimit": "5" }, "notes": "

Possible player intrusions based on your character type:
Advantageous Malfunction
A device being used against you malfunctions. It might harm the user or one of their allies for a round, or activate a dramatic and distracting side effect for a few rounds.

Convenient Idea
A flash of insight provides you with a clear answer or suggests a course of action with regard to an urgent question, problem, or obstacle you're facing.

Inexplicably Unbroken
An inactive, ruined, or presumed-destroyed device temporarily activates and performs a useful function relevant to the situation. This is enough to buy you some time for a better solution, alleviate a complication that was interfering with your abilities, or just get you one more use out of a depleted cypher or artifact.

Actions, Not Words
+2 to your Might Pool, and +2 to your Speed Pool.
Granted from Tongue Tied

Possible GM intrusion from your focus:
Quick movements sometimes lead to dropped items, slipping on uneven ground, or going the wrong way by accident.

", "gmNotes": "

https://app.lostcompanypress.com/account/cypher/players/A48B2A36F59A0E14 Last Updated: February 4th, 2024 22:00 App Version: 1.02.12

", "description": "

Background:
A Psychic is also known as a Adept

Psychic
You master powers or abilities outside the experience, understanding, and sometimes belief of others. They might be magic, psychic powers, mutant abilities, or just a wide variety of intricate devices, depending on the setting. Adepts are usually thoughtful, intelligent types. They often think carefully before acting and rely heavily on their supernatural abilities. (“Magic” here is a term used very loosely. It's a catch-all for the kinds of wondrous, possibly supernatural things that your character can do that others cannot. It might actually be an expression of technological devices, channeling spirits, mutations, psionics, nanotechnology, or any number of other sources.)

Tongue Tied
You've never been much of a talker. When forced to interact with others, you never think of the right thing to say-words fail you entirely, or they come out all wrong. You often end up saying precisely the wrong thing and insult someone unintentionally. Most of the time, you just keep mum. This makes you a listener instead-a careful observer. It also means that you're better at doing things than talking about them. You're quick to take action.

Runs Away
Your first instinct is to run from danger, and you've gotten very good at it.

Choose how you became involved in the adventure:
- You just tagged along and no one told you to leave.
- You saw something important the other PCs did not and (with some effort) managed to relate it to them.
- You intervened to save one of the other PCs when they were in danger.
- One of the other PCs recruited you for your talents.

Background Connection:
You trained for a time with a group of influential Psychics, and they still look upon you with fondness.

Focus Connection:
Pick one other PC. You recently had a possession go missing, and you're becoming convinced that they took it. Whether or not they did is up to them.

", "settings": { "general": { "additionalSentence": { "active": false }, "additionalPool": { "active": false } }, "equipment": { "currency": { "active": true, "numberCategories": "1", "labelCategory1": "Money", "quantity1": 0 } } } }, "items": [ { "name": "Trained in initiative (unless it's a social situation)", "type": "skill", "img": "systems/cyphersystem/icons/items/initiative.svg", "system": { "settings": { "rollButton": { "pool": "Speed" }, "general": { "sorting": "Skill", "initiative": true } }, "basic": { "rating": "Trained" }, "description": "


Granted from Tongue Tied

" } }, { "name": "Trained in perception", "type": "skill", "img": "systems/cyphersystem/icons/items/skill.svg", "system": { "settings": { "general": { "sorting": "Skill" } }, "basic": { "rating": "Trained" }, "description": "


Granted from Tongue Tied

" } }, { "name": "Light weapons", "type": "skill", "img": "systems/cyphersystem/icons/items/skill.svg", "system": { "settings": { "general": { "sorting": "Skill" } }, "basic": { "rating": "Practiced" }, "description": "

Light Weapons
Granted from Adept

" } }, { "name": "All tasks involving verbal communication or relaying information are hindered", "type": "skill", "img": "systems/cyphersystem/icons/items/skill.svg", "system": { "settings": { "general": { "sorting": "Skill" } }, "basic": { "rating": "Inability" }, "description": "


Granted from Tongue Tied

" } }, { "name": "All tasks relating to social interaction are hindered", "type": "skill", "img": "systems/cyphersystem/icons/items/skill.svg", "system": { "settings": { "general": { "sorting": "Skill" } }, "basic": { "rating": "Inability" }, "description": "


Granted from Tongue Tied

" } }, { "name": "Heavy weapons", "type": "skill", "img": "systems/cyphersystem/icons/items/skill.svg", "system": { "settings": { "general": { "sorting": "Skill" } }, "basic": { "rating": "Inability" }, "description": "

Heavy Weapons
Granted from Adept

" } }, { "name": "Medium weapons", "type": "skill", "img": "systems/cyphersystem/icons/items/skill.svg", "system": { "settings": { "general": { "sorting": "Skill" } }, "basic": { "rating": "Inability" }, "description": "

Medium Weapons
Granted from Adept

" } }, { "name": "Adroit Cypher Use", "type": "ability", "img": "systems/cyphersystem/icons/items/ability.svg", "system": { "description": "

You can bear four cyphers at a time. Enabler.
Granted from Psychic

", "settings": { "general": { "sorting": "Ability" } }, "basic": { "cost": 0, "pool": "Pool" } } }, { "name": "Countermeasures", "type": "ability", "img": "systems/cyphersystem/icons/items/ability.svg", "system": { "description": "

You immediately end one ongoing effect (such as an effect created by a character ability) within immediate range. Alternatively, you can use this as a defense action to cancel any incoming ability targeted at you, or you can cancel any device or the effect of any device for 1d6 rounds. You must touch the effect or device to cancel it. Action.
Granted from Psychic

", "settings": { "general": { "sorting": "Ability" } }, "basic": { "cost": "4", "pool": "Intellect" } } }, { "name": "Enhanced Speed", "type": "ability", "img": "systems/cyphersystem/icons/items/ability.svg", "system": { "description": "

You gain 3 points to your Speed Pool. Enabler.
Granted from Runs Away

", "settings": { "general": { "sorting": "Ability" } }, "basic": { "cost": 0, "pool": "Pool" } } }, { "name": "Erase Memories", "type": "ability", "img": "systems/cyphersystem/icons/items/ability.svg", "system": { "description": "

You reach into the mind of a creature within immediate range and make an Intellect roll. On a success, you erase up to the last five minutes of its memory. Action.
Granted from Psychic

", "settings": { "general": { "sorting": "Ability" } }, "basic": { "cost": "3", "pool": "Intellect" } } }, { "name": "Go Defensive", "type": "ability", "img": "systems/cyphersystem/icons/items/ability.svg", "system": { "description": "

When you wish, while in combat, you can enter a state of heightened awareness of threat. While in this state, you can't use points from your Intellect Pool, but you gain +1 to your Speed Edge and gain two assets to Speed defense tasks. This effect lasts as long as you wish or until you attack a foe or no combat is taking place within range of your senses. Once the effect of this ability ends, you can't enter it again for one minute. Enabler.
Granted from Runs Away

", "settings": { "general": { "sorting": "Ability" } }, "basic": { "cost": "1", "pool": "Intellect" } } }, { "name": "Greater Enhanced Speed", "type": "ability", "img": "systems/cyphersystem/icons/items/ability.svg", "system": { "description": "

You gain 6 points to your Speed Pool. Enabler.
Granted from Runs Away

", "settings": { "general": { "sorting": "Ability" } }, "basic": { "cost": 0, "pool": "Pool" } } }, { "name": "Magic Training", "type": "ability", "img": "systems/cyphersystem/icons/items/ability.svg", "system": { "description": "

You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties. Enabler.
Granted from Psychic

", "settings": { "general": { "sorting": "Ability" } }, "basic": { "cost": 0, "pool": "Pool" } } }, { "name": "Push", "type": "ability", "img": "systems/cyphersystem/icons/items/ability.svg", "system": { "description": "

You telekinetically push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can't use this ability to pull a lever or close a door. Action.
Granted from Psychic

", "settings": { "general": { "sorting": "Ability" } }, "basic": { "cost": "2", "pool": "Intellect" } } }, { "name": "Quick To Flee", "type": "ability", "img": "systems/cyphersystem/icons/items/ability.svg", "system": { "description": "

You are trained in stealth and movement tasks. Enabler.
Granted from Runs Away

", "settings": { "general": { "sorting": "Ability" } }, "basic": { "cost": 0, "pool": "Pool" } } }, { "name": "Resonance Field", "type": "ability", "img": "systems/cyphersystem/icons/items/ability.svg", "system": { "description": "

Faint lines in a color you choose form a tracery over your entire body and emit faint light. The effect lasts for one minute. Whenever a creature within immediate range makes an attack against you, the pattern energizes to block the attack. You can make an Intellect defense roll in place of the defense roll you would normally make. If you do so and you get a minor effect, the creature attacking you takes 1 point of damage. If you get a major effect, the creature attacking you takes 4 points of damage. Action to initiate.
Granted from Psychic

", "settings": { "general": { "sorting": "Ability" } }, "basic": { "cost": "1", "pool": "Intellect" } } }, { "name": "Reveal", "type": "ability", "img": "systems/cyphersystem/icons/items/ability.svg", "system": { "description": "

You adjust a creature's eyesight so that it can see normally in areas of dim light and darkness. You can affect one willing creature within immediate range for one hour. In addition to the normal options for using Effort, you can choose to use Effort to affect more targets; each level of Effort applied affects two additional targets. You must touch additional targets to affect them. Action to initiate.
Granted from Psychic

", "settings": { "general": { "sorting": "Ability" } }, "basic": { "cost": "2+", "pool": "Intellect" } } }, { "name": "Appropriate clothing, plus two expensive items, two moderately priced items, and up to four inexpensive items of your choice. Granted from Starting Equipment.", "type": "equipment", "img": "systems/cyphersystem/icons/items/equipment.svg", "system": { "settings": { "general": { "sorting": "Equipment" } }, "basic": { "level": 1, "quantity": 1 } } }, { "name": "Multitask", "type": "cypher", "img": "systems/cyphersystem/icons/items/cypher.svg", "system": { "description": "

For ten minutes, you can act as if you have a free hand even if you don't, and you can take an additional non-combat action on your turn—for example, hacking a computer while participating in a gunfight.

", "basic": { "level": "2", "identified": true } } }, { "name": "Repel", "type": "cypher", "img": "systems/cyphersystem/icons/items/cypher.svg", "system": { "description": "

One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly.

", "basic": { "level": "6", "identified": true } } }, { "name": "Serendipity", "type": "cypher", "img": "systems/cyphersystem/icons/items/cypher.svg", "system": { "description": "

You reveal a single, but useful mundane item no larger than 2 feet (61 cm), such as a knife or a bundle of rope. The item cannot be unique (such as a one of a kind key, or specific person's diary).

", "basic": { "level": "4", "identified": true } } }, { "name": "Punch", "type": "attack", "img": "systems/cyphersystem/icons/items/attack.svg", "system": { "description": "

A right jab. Attacks are eased by 1 for Light weapons.

", "basic": { "type": "Light", "damage": 2, "skillRating": "Practiced", "modifier": "eased", "steps": 1 } } } ] }