Doviul Dest is a Tier 6 Gwaloth Speaker who Prepares Delicacies with a Crafter Flavor

6
6
0
16
18
0
20
18
3
21
22
3
1d6+6
Special Abilities
Adroit Cypher Use
You can bear four cyphers at a time. Enabler. Granted from Speaker
Basic Follower
You gain a level 2 follower. One of their modifications must be persuasion. You can take this ability multiple times, each time gaining another level 2 follower. Enabler. (When you use Basic Follower, the GM may require that you actually look for a suitable follower.) Granted from Speaker
Expert Follower
You gain a level 3 follower. They are not restricted on their modifications. You can take this ability multiple times, each time gaining another level 3 follower. Alternatively, you could choose to advance a level 2 follower you already have to level 3 and then gain a new level 2 follower. Enabler. Granted from Speaker
Give Fruit
When you make a recovery roll, you can divide points into a fruiting instead of your stat Pools. The fruiting sprouts from your body in the manner of your choosing. A creature—other than you—that uses an action to eat a fruiting can divide its points among their stat Pools however they wish. Any fruiting you produce spoils at the end of your next ten-hour recovery roll. Enabler. Granted from Gwaloth
Long Lived
Your natural lifespan (unless tragically cut short) is thousands of years. Enabler. Granted from Gwaloth
Modify Cyphers
You can take any two manifest cyphers and quickly jury-rig a new manifest cypher of the same level as the lowest-level cypher. You determine the function of the new cypher, but it must be that of a cypher you have used before (but not necessarily one you've ever built). The new cypher is a temperamental cypher, like those created with Always Tinkering. The original two cyphers are consumed in this process. This ability does not function if one or more of the original cyphers are temperamental cyphers. Action. Granted from Crafter Flavor
Photosynthetic
You gain nutrients from sunlight and fertile soil. You don't need to eat or breathe if you have daily exposure to sufficient sunlight. Enabler. Granted from Gwaloth
Put Down Roots
When you make a defense roll and you are standing on fertile ground, you can plunge your roots into it. Until the end of your next turn, you cannot move, but gain an asset on all defense rolls you make. At that time, you can make a free recovery roll. Enabler. Granted from Gwaloth
Summerbloom
You gain the Summerbloom ability, and you can pay its point cost with your Might Pool instead. Enabler. Granted from Gwaloth
Vittles
For 24 hours after eating a meal you have prepared, your friends can add a +3 bonus to one recovery roll they make. You choose the Pool the bonus restores points to when you prepare the meal. Enabler. Granted from Prepares Delicacies
Pool Cost T S I
Gather Intelligence
I 2
Inspiring Success
I 6
Jury Rig
I 5
Perfect Stranger
I 3
Psychosis
I 4
Read The Signs
I 4
Summerbloom
I 1
Understanding
I 1
Word Of Command
I 6
Anecdote
I 2 T
Foul Aura
I 5+ X
Chef's Temper
T
Crafter
T
Knife Skills
T
Trained In Healing And Herbalism
T
Heightened Skills
T+ S+
Light Weapons
Heavy Weapons
X
Medium Weapons
X
Timberskin
X
Practiced With Medium Weapons
X+
Dmg Skill Pool Type
Punch
2 P M L
Light Weapon
2 P S L
Cyphers
Animal Control Level: 6
To activate the cypher, the user must succeed on an Intellect attack against a beast whose level does not exceed the cypher's level. If successful, the beast immediately becomes calm. The beast awaits the user's commands and carries out all orders to the best of its ability. The target remains so enslaved for a number of hours equal to the cypher's level minus the target's level. (If the result is 0, the target is enslaved for only one minute.) The beast could attack or defend, a dog could follow a scent or retrieve an object, a badger could dig a hole, and so on. The cypher doesn't give the user any special ability to understand the target or perceive through its senses. For example, the user can command an eagle to fly above a group of enemies, but the eagle can't describe what it sees and the user can't look through its eyes. "Beast" in this sense refers to creatures of animal-level intelligence and may include unintelligent magical creatures like basilisks, pegasi, and so on. Fantasy, Fantastic, Manifest
Makeshift Construction Level: 1
You quickly craft or repair an object whose level doesn't exceed the cypher's, provided you have access to at least primitive tools and materials to construct it. The process takes no more than 1 hour per crafting level. The object is of serviceable, but questionable quality. When performing tasks with it, the GM intrusion range increase by 1, and continues to increase regular intervals determined by the GM. Subtle
Limit 4
Equipment
You have a few fruits, vegetables, bits of cheese, spices, or other assorted favored foodstuffs. Granted from Prepares Delicacies.
Appropriate clothing and a light weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment.
Armor 1
Money
0
Gwaloth
Most gwaloth have the appearance of wiry dwarves made of wood, although adults can stand up to 12 feet (4 m) tall. They travel unshod, with a thick coating of raw earth around their root-like feet. Most live in areas dense with other plant life—sun-dappled forests, whispering pines, buzzing jungles, and teeming swamps. A precious few live in mountainous scrublands, and fewer still in deserts—hermits in places with limited sunlight, water, and fertile soil.

Most gwaloth are unbridled optimists who advocate for peaceful coexistence with others, a virtue they inherit from native gardens. Only those who take a vow a strict pacifism are considered for the rites of adulthood. Gwaloth leaders literally put their roots down—never leaving their planting positions as a sign of their dedication to the garden.

Prepares Delicacies
You can cook. You might be a trained chef, or someone with a deep connection to family recipes. Whether you focus your talent for personal or communal gain, your art is most satisfying when shared with those who appreciate it.

While you are known for your cooking, people constantly underestimate what else someone who knows their way around a kitchen is capable of. You know what is in season, and what the people you are feeding need.

Choose how you became involved in the adventure:
- Pick one other PC. You see so much potential in this person. You will do anything to help foster their growth.
- Pick one other PC. This person has spent too much of their life in the shade, and needs to step into the light.
- It sounded like a good cause.
- Your garden is destroyed, so you have become scattered seed.


Story Arc: Defense
A person, place, or thing is threatened, and you want to protect it.

Opening: Analyze the Situation. What are you defending, and what threats are involved?

Step: Account for Your Resources. How are you going to defend?

Step(s): Fend Off Danger. The forces threatening what you are protecting probably make an initial threat that you’ll have to defeat. It’s not the main threat, though. There might be multiple such initial threats.

Climax: Protect. The true threat reveals itself and you confront it.

Resolution: A time for reflection on everything that occurred, and an assessment of the person, place, or thing’s safety going forward.

You have no memory of anything that happened to you before the age of 18.
Pick one other PC. For reasons unknown to you, that character is completely immune to your focus abilities, whether you use them for help or for harm.
Possible player intrusions based on your character type:
Friendly NPC
An NPC you don't know, someone you don't know that well, or someone you know but who hasn't been particularly friendly in the past chooses to help you, though doesn't necessarily explain why. Maybe they'll ask you for a favor in return afterward, depending on how much trouble they go to.

Perfect Suggestion
A follower or other already-friendly NPC suggests a course of action with regard to an urgent question, problem, or obstacle you're facing.

Unexpected Gift
An NPC hands you a physical gift you were not expecting, one that helps put the situation at ease if things seem strained, or provides you with a new insight for understanding the context of the situation if there's something you're failing to understand or grasp.

Grounded
+4 to your Might Pool.
Granted from Gwaloth

Possible GM intrusion from your focus:
A required ingredient goes missing and you can't use your abilities. Something vital has spoiled. Somehow, an ally experiences food poisoning.

Teleportation
available from Adept and Ignores Physical Distance
(Movement)
You instantaneously transmit yourself to any location that you have seen or been to, no matter the distance, as long as it is on Earth (or whatever world you're currently on). In addition to the normal options for using Effort, you can choose to use Effort to bring other people with you; each level of Effort used in this way affects up to three additional targets. You must touch any additional targets. Action. page 190 of Cypher System Rulebook