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Flavors are groups of special abilities the GM and players can use to alter a character type to make it more to their liking or more appropriate to the genre or setting. For example, if a player wants to create a magic-using thief character, she could play an Adept with stealth flavoring. In a science fiction setting, a Warrior might also have knowledge of machinery, so the character could be flavored with technology.

At a given tier, abilities from a flavor are traded one for one with standard abilities from a type. So to add the Danger Sense stealth flavor ability to a Warrior, something else—perhaps Bash—must be sacrificed. Now that character can choose Danger Sense as they would any other first-tier warrior ability, but they can never choose Bash.

The GM should always be involved in flavoring a type. For example, they might know that for their science fiction game, they want a type called a “Glam,” which is a Speaker flavored with certain technology abilities—specifically those that make the character a flamboyant starship pilot. Thus, they exchange the first-tier abilities Spin Identity and Inspire Aggression for the technology flavor abilities Datajack and Tech Skills so the character can plug into the ship directly and can take piloting and computers as skills.

In the end, flavor is mostly a tool for the GM to easily create campaign-specific types by making a few slight alterations to the four base types. Although players may wish to use flavors to get the characters they want, remember that they can also shape their PCs with descriptors and foci very nicely.

The flavors available are Stealth, Technology, Magic, Combat, and Skills and Knowledge.

The full description for each listed ability can be found in the Abilities chapter, which also contains descriptions for type and focus abilities in a single vast catalog.

Stealth Flavor

Characters with the stealth flavor are good at sneaking around, infiltrating places they don’t belong, and deceiving others. They use these abilities in a variety of ways, including combat. An Explorer with stealth flavor might be a thief, while a Warrior with stealth flavor might be an assassin. An Explorer with stealth flavor in a superhero setting might be a crimefighter who stalks the streets at night.

First-Tier Stealth Abilities

Second-Tier Stealth Abilities

Third-Tier Stealth Abilities

Fourth-Tier Stealth Abilities

Fifth-Tier Stealth Abilities

Sixth-Tier Stealth Abilities

Technology Flavor

Characters with a flavor of technology typically are from science fiction or at least modern-day settings (although anything is possible). They excel at using, dealing with, and building machines. An Explorer with technology flavor might be a starship pilot, and a Speaker flavored with technology could be a techno-priest.

Some of the less computer-oriented abilities might be appropriate for a steampunk character, while a modern-day character could use some of the abilities that don’t involve starships or ultratech.

First-Tier Technology Abilities

Second-Tier Technology Abilities

Third-Tier Technology Abilities

Fourth-Tier Technology Abilities

Fifth-Tier Technology Abilities

Sixth-Tier Technology Abilities

Magic Flavor

You know a little about magic. You might not be a wizard, but you know the basics—how it works, and how to accomplish a few wondrous things. Of course, in your setting, “magic” might actually mean psychic powers, mutant abilities, weird alien tech, or anything else that produces interesting and useful effects.

An Explorer flavored with magic might be a wizard-hunter, and a Speaker with magical flavor might be a sorcerer-bard. Although an Adept flavored with magic is still an Adept, you might find that swapping some of the type’s basic abilities with those given here tailors the character in desirable ways.

First-Tier Magic Abilities

Second-Tier Magic Abilities

Third-Tier Magic Abilities

Fourth-Tier Magic Abilities

Fifth-Tier Magic Abilities

Sixth-Tier Magic Abilities

Combat Flavor

Combat flavor makes a character more martial. A Speaker with combat flavor in a fantasy setting would be a battle bard. An Explorer with combat flavor in a historical game might be a pirate. An Adept flavored with combat in a science fiction setting could be a veteran of a thousand psychic wars.

First-Tier Combat Abilities

Second-Tier Combat Abilities

Third-Tier Combat Abilities

Fourth-Tier Combat Abilities

Fifth-Tier Combat Abilities

Sixth-Tier Combat Abilities

Skills and Knowledge Flavor

This flavor is for characters in roles that call for more knowledge and more real-world application of talent. It’s less flashy and dramatic than supernatural powers or the ability to hack apart multiple foes, but sometimes expertise or know-how is the real solution to a problem.

A Warrior flavored with skills and knowledge might be a military engineer. An Explorer flavored with skills and knowledge could be a field scientist. A Speaker with this flavor might be a teacher.

First-Tier Skills and Knowledge Abilities

Second-Tier Skills and Knowledge Abilities

Third-Tier Skills and Knowledge Abilities

Fourth-Tier Skills and Knowledge Abilities

Fifth-Tier Skills and Knowledge Abilities

Sixth-Tier Skills and Knowledge Abilities

Human Heritage

Humans can be found almost everywhere. Their specialization comes from their generalization, equipped with the tools to deal with any situation. By virtue of their flexible mindset and ability to learn, humans can compete on a level playing field with the elder peoples of the world. While not as fast as an Elf or as strong as an Orc, a human can nevertheless offer a few surprises of their own.

Source Book: page 22 of Cypher Fantasy - Community Content [BUNDLE]

First-Tier Human Heritage Abilities

Second-Tier Human Heritage Abilities

Third-Tier Human Heritage Abilities

Fourth-Tier Human Heritage Abilities

Fifth-Tier Human Heritage Abilities

Sixth-Tier Human Heritage Abilities

Crafter Flavor

Source Book:

Old Gus' Daft Drafts

Fey Flavor

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Old Gus' Daft Drafts

Improbability Flavor

Source Book:

Old Gus' Daft Drafts

Ritualist Flavor

Source Book:

Old Gus' Daft Drafts

The Cypher System is a setting-generic tabletop roleplaying game designed by Monte Cook Games.
This product is an independent production and is not affiliated with Monte Cook Games, LLC. It is published under the Cypher System Open License, found at https://csol.montecookgames.com.
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